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Points of interest journey to the savage planet
Points of interest journey to the savage planet








points of interest journey to the savage planet

You're not really in the best shape after a crash landing that lays the story's groundwork. You can visit all of these locations freely as soon as you find the tools to reach them, and therein lies the rub. There's the icy area, the forest-y area, the alien-poison-and-giant-mushrooms area, the floating stone islands area.

#POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET SERIES#

In practice, this means advancing through a series of discrete and somewhat trope-y regions. You're generally trying to work your way up, up, up, to a distant stone tower that represents clear evidence of intelligent life on AR-Y 26. Most of your exploration is driven by environmental puzzles that block your progress, like the buzzsaw plant. Thankfully, combat makes up a relatively small piece of the game. I never felt the thrill of combat from Journey to the Savage Planet because most of the time I was just happy to finally move on from these annoying moments. These moments are more frustrating than challenging, and they're rarely satisfying. Sometimes the thing in question attacks too quickly, leaving you disoriented other times its attack pattern has you spinning in circles as you try to line up a shot. I think it's because Journey to the Savage Planet's idea of a challenging fight depends so much on making it nearly impossible to aim at the thing you need to shoot. because most of the time I was just happy to finally move on from these annoying moments. Even in the latest stages of my 20-plus hour playtime I was still confounded by the challenge of killing creatures that I'd been running into since the earliest parts of the game. You start with a few tools that slow their pace or serve as distractions, but the game isn't great about filling you in on the purpose and uses of your equipment. It's an amusing idea that's frustrating in practice as the more aggressive beasties have a habit of running circles around you and (smartly!) keeping their posteriors protected. Most of the aliens you're forced to fight are fast-moving critters with tiny, glowing weak points that are usually found on or close to their butts. There are staged fights and even the odd boss encounter to push through.Ĭombat may be the weakest piece in Journey to the Savage Planet's package, however.

points of interest journey to the savage planet

You take it all in from a first-person perspective, though it's dishonest to call the game a "shooter." Yes, you have a space gun, and yes, you sometimes do shoot things with it.

points of interest journey to the savage planet

The titular "savage planet" is a colorful and lively place, filled with fantastical alien creatures and plant life. It's an early example of the kinds of environmental puzzles that constantly spring up as you explore Journey's untamed world. The freshly sated buzzsaw plant went to sleep, causing the vines that were blocking my path forward to melt away. In addition to being hilarious, that poor spacebird's death served a purpose. Credit: typhoon studios - gif by mashable










Points of interest journey to the savage planet